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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Frostys Virpio
KarmaFleet Goonswarm Federation
2726
|
Posted - 2016.04.09 00:48:36 -
[1] - Quote
Petrified wrote:Petrified wrote: On the one hand, its a cool idea.
I take it back. Not even a cool idea. Sorry. Is EVE online becoming more like Guild Wars 2/FireFall with this? Slowly. Please, don't this further undermines the Skill Point system that makes EVE Online so unique. You want to be consistent with the EVE universe and give people a bonus and promote more PvP? When you get Podded you leave a corpse and lose 10,000 SP. Whoever scoops the corpse can then use a lab to extract the 10,000 SP and add it to themselves. To prevent abuse from people who stock-piled corpses, you tag all existing corpses as extracted (maybe: dismembered) while it still retains the character name. Once you introduce this, corpses can be 'packaged' for sale, losing any identity, but becoming a market commodity. All corpses that get the SP extraction cannot be packaged and are tagged as extracted. This, in my opinion, makes much better sense than creating SP out of thin air for killing an NPC.
Sure, making newbie a farmable stock for low cost SP by camping the gate out of newbie system is a great idea. People are bitching and moaning right now about how they will feel forced to log in to get their 10k SP and you think people won't farm the lowest possible fruit off the tree for instead SP injection? Hold on while I go POD alts on a second account all day long for corps biomassing them over and over again because guess what, there is currently no rules that prevent biomassing character doing this as you are not doing it to dodge criminal action's penalty like biomassing alts for ganking would. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2733
|
Posted - 2016.04.09 03:12:31 -
[2] - Quote
Vimsy Vortis wrote:I'm not sure how Logging in to shoot a rat then logging back out because there's still nothing to do is going to create content in any way whatsoever.
Shooting NPCs doesn't promote player interaction in any way and player interaction is what creates content.
The could set it at more rats in a row for example. The real problem isn't there. The real issue is everybody seeing it as mandatory because they would cry themselves to sleep if they ever missed out on the potentital of 10k SP. This mean that if it is designed to help newbie get to train something faster, it's completely broken because they are the one with the most chance to "miss out" on it because they don't know yet how much of a deal those 10k SP/day are.
If they really want to to help newbie, then they should really target newbie plain and simple. Making stuff available to everyone in EVE just make sure everyone profit from it except those damn newbies because they might not even know it's there. Make them train flat out faster for a period of time if need be. Putting some SP across some hurdle only mean vets will do it because it's trivial for them to do it anyway while the newbie actually have to make sure they never miss out if they ever want to just break even with it and potentially not get even further behind in the "SP race" they see when they can't fly much of what vets can.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2733
|
Posted - 2016.04.09 03:14:12 -
[3] - Quote
Caleb Seremshur wrote:Syrias Bizniz wrote:Nice!
That's up to: 3,981,818 SP per year according to my preschool math skills. I like it. A lot. Assuming you are at some point logging in before and after work and then during work. 22h timeframe remember?
Some people could pull it off but funnily enough, more than likely not newbies who are not yet THAT involved in the game yet. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2733
|
Posted - 2016.04.09 03:50:33 -
[4] - Quote
Bienator II wrote:the reason why i started playing this game was because a friend suggested it to me with the words: "Its a MMO where grinding is optional, you can do what you want while your char is progressing - pure sandbox".
Technically, that would still be true. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2733
|
Posted - 2016.04.09 04:00:24 -
[5] - Quote
Bobb Bobbington wrote:Frostys Virpio wrote:Bienator II wrote:the reason why i started playing this game was because a friend suggested it to me with the words: "Its a MMO where grinding is optional, you can do what you want while your char is progressing - pure sandbox". Technically, that would still be true. Psychologically however it would not be.
Do people feel psychologically bad for not using +5s all the time? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2733
|
Posted - 2016.04.09 05:51:41 -
[6] - Quote
Tippia wrote:Niko Lorenzio wrote:Well said and I would say it didn't work in Dust because Dust was a failure. There's that too, but I wouldn't place the failure at the feet of the progression system. WellGǪ not entirely, at least. Cariq wrote:I also don't understand why, in a sandbox, you'd want to tie it to ratting specifically.
Why is this necessary? Is this trying to increase the overall level of SP in the game, or get SP to ratters? GÇó Because their most critical stat for attracting investors is the appearance of lots of active players. GÇó Because ratting, in its various forms, is an activity that probably involves the most number of players, making it an easy target market. GÇó And because offering a 20GÇô30% boost in SP acquisition is such an insanely good hook that no-one in their right mind will ignore it. Large target market + irresistible bait GåÆ lots of takers GåÆ inflated activity numbers GåÆ appearance of healthy customer base GåÆ easier investment sales pitch. Never mind that something as peculiar and strange to EVE as a large-scale conflict very recently pushed the PCUs into the 40k:s for the first time in almost a year, demonstrating neatly that bribery isn't necessary to give rise to that appearance.
Except the current war won't last an eternity and everyone knows that including CCP. A spike in logins is useless. You need long term stuff. This war will maybe last a few months and then die out with either one side dead or stopping logging for various reasons. If large wars were not rare, they would not cause spikes like this. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2733
|
Posted - 2016.04.09 06:36:14 -
[7] - Quote
Tippia wrote:Frostys Virpio wrote:Except the current war won't last an eternity and everyone knows that including CCP. A spike in logins is useless. You need long term stuff. Bribing people to do a dull grind is as short-term a solution as they come. Bringing conflict back into the game is not.
SP is the ultimate carrot. You have people here up in arms as soon as they MIGHT lose SP because the servers are down and you think they won't log in all the alts in the world to get a daily fix of 10k for a long time? It would not be everybody but some people would do it to the very end when EVE dies or CCP remove the option. 1 full injector worth of SP every ~50 days depending on how good you are at following a tight schedule. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2733
|
Posted - 2016.04.09 06:43:20 -
[8] - Quote
Dart KpuTuK wrote:300k sp per month. It is ~15% of monthly trained SP.
So, if CCP want to make EVE an ordinary Korean MMO, isn't it better to make x1.15 training speed when character is online?
Online will be sooo high!
As if people didn't cry enough already when downtime is extended...
You want them to ***** about also missing out of some SP because the server were not up exactly when they are supposed to so they can log back in to get their 15% sp? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2733
|
Posted - 2016.04.11 14:49:11 -
[9] - Quote
Kovl wrote:CCP Rise wrote:Wow CCP And finally the traditional MMO comparisons. While I found most of these comments to be the most entertaining, it's pretty absurd to think that any feature which can be found in a traditional MMO appearing in EVE means we are headed down the road to battlegrounds and dragon killing. If you look at Citadel feature list you should not have any concerns about our commitment to the EVE sandbox and the hardcore nature of our game. Which part of adding a mindless daily chore repeated #characters times do you find entertaining or healthy for this (or any other) game ? You're begining go down tihs road. Are you really that blindfolded to not see how damaging this stuff is ? For now it's 1 mob. Soon it will be 1 mob here, 10 mobs there, scan a signature, daytrip into wormhole, update 50 market orders, produce 100 pcs of ammo, start a research job, craft 5 rifters, gather 10 plants (erm I'm sorry, gather 10 pieces of Veldspar and s/mob/rat/g). For everyone's favorite chunk of XP. Um I'm sorry, chunk of SP. The sky is the limit how damaging all this crap can be.
You could always not do them if it damage your game experience that much. Your account won't get locked because you didn't kill that one rat... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2733
|
Posted - 2016.04.11 14:54:17 -
[10] - Quote
Black Pedro wrote:
First, just to point out that while shooting your alt isn't very fun or interesting, neither is flying to a belt and shooting a single NPC at no risk. It would seem to me if you are setting the bar so low, that it isn't very much further down to shooting an alt from shooting a single NPC.
People are upset because the road to max SP/year will include killing a rat and to change that, you propose that the best strategy be to have at least 2 account so you always have an alt available to kill? |
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Frostys Virpio
KarmaFleet Goonswarm Federation
2734
|
Posted - 2016.04.11 20:37:47 -
[11] - Quote
beakerax wrote:CCP Rise wrote:So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. How are dailies less punishing? With the old skillqueue, or even before the skillqueue, if you were going away for a bit or you didn't have time to play, you could put in a long skill and miss nothing.
Dailies are not punishing. You get the reward for the one you do and that's where it ends. You don't lose anything for not logging. The daily idea is wrong for something completely different. The fact that people could not get 100% of the potential benefit should not be an issue for anyone. The player base here is just full of hypocrisy and feel 100% entitled to get 100% return of any opportunity if it involve SP.
If people didn't feel entitled to getting it all, they would not be unhappy about potentially missing some because they work. They FEEL penalized because they think they SHOULD get it all when it reality, they would be getting 100% of the reward they deserve by fulfilling the requirement as many time as they can.
Start feeling penalized when they remove stuff from you if you don't do something, not when they don't give you something if you didn't do the required action. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2734
|
Posted - 2016.04.11 20:47:28 -
[12] - Quote
Lugh Crow-Slave wrote:Frostys Virpio wrote:beakerax wrote:CCP Rise wrote:So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. How are dailies less punishing? With the old skillqueue, or even before the skillqueue, if you were going away for a bit or you didn't have time to play, you could put in a long skill and miss nothing. Dailies are not punishing. You get the reward for the one you do and that's where it ends. You don't lose anything for not logging. The daily idea is wrong for something completely different. The fact that people could not get 100% of the potential benefit should not be an issue for anyone. The player base here is just full of hypocrisy and feel 100% entitled to get 100% return of any opportunity if it involve SP. If people didn't feel entitled to getting it all, they would not be unhappy about potentially missing some because they work. They FEEL penalized because they think they SHOULD get it all when it reality, they would be getting 100% of the reward they deserve by fulfilling the requirement as many time as they can. Start feeling penalized when they remove stuff from you if you don't do something, not when they don't give you something if you didn't do the required action. it is a penalty the max sp gaind per day is going up by 10k so if i cant log in i loss 10k sp just like if i sell something i bought for 1M for 2M but i could have sold it for 3M i lost 1M i did not gain 1M
With this more than likely soon to be implemented system, you are not entitled to max SP for just having a training queue active. You will be granted X SP/hours for the sub with a potential bonus if you put in the meaningless time to do a meaningless task. It's stupid but still not a penalty. They are not removing any possibility from you because you don't do their meaningless task, you just fail to get a bonus. This is not a penalty. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2734
|
Posted - 2016.04.11 20:48:41 -
[13] - Quote
beakerax wrote:Frostys Virpio wrote:You get the reward for the one you do and that's where it ends. You don't lose anything for not logging. And you get a nice sp reward for having a skill in training rather than having no skill in training. You don't lose anything with an empty skill queue. Do you see why this argument is asinine?
Character with no active queue or no skill in an active queue are not penalized, they get exactly what they should. You think you are penalized because you fell entitled to those SP. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2735
|
Posted - 2016.04.11 21:02:19 -
[14] - Quote
beakerax wrote:Frostys Virpio wrote:Character with no active queue or no skill in an active queue are not penalized, they get exactly what they should. You think you are penalized because you fell entitled to those SP. And yet the queue was implemented, and there was much rejoicing.
That does not mean you were penalized for failing the requirement of having an active training queue and an skill queued. Just that CCP wanted us to more easily fulfill one of those requirement. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2737
|
Posted - 2016.04.11 22:36:56 -
[15] - Quote
wurstsalat wrote:
Because it's dailies. It matters. Did you ever play a game with dailies? Did you ever hear anyone say "Eh who cares about the daily" in a game? Everyone will force themselves to do that, leading to increased burnout.
I did and never felt penalized for not doing them. I play games to enjoy the time I spend on them, not min/max every single god damn point of it. Stop taking game as your second job and you'll realize nobody is forcing you to run any daily except yourself. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2737
|
Posted - 2016.04.11 22:52:22 -
[16] - Quote
Tippia wrote:Nevyn Auscent wrote:To get to a battleship you only need to train skills to 3 along the way. That takes about 2 days or 100k or so of SP. With a ship at 3 you can use it just fine to earn isk along the way also. Guns similar, except even fewer categories.
[GǪ]
So sure, a brand new character is not as powerful, but it also does not take long for them to become as powerful. And there is no specific need for them to get faster training for that initial time period. To put this into perspective, Tippia is an 8-+ year old character with some 160M SP. Venture to guess how long it would take for a new character to be better than me at GÇó Flying a frigate GÇó Flying a cruiser GÇó Flying a battleship GÇó Doing PI GÇó T2 production GÇó T3 production GÇó Trading GÇó Exploration
Well unless those skills are totally off of those, then it's a few month for any of those with each ship class getting shorter as the newbie progress trying to get to your point because the "sunk cost" of support skills is paid at some point.
Take a merlin for example. It's basic with shield tree, Gunnery support skills + small hybrids (+ spec proabably both spec to IV), engineering support, navigation tree, spaceship command + caldari frig, some hull and armor for basic buffer bonus.
From there, all combat ship gets easyer because buffer, navigation, engineering and gun support is done. If the cruiser is a Moa for example, your next step should require Caldari destroyer skilled up, Caldari cruiser, medium hybrid (+ specs) and small drones.
It's more like an SP stair we deal with. Not really a curve because some "steps" are required to some goals even if they give you nothing directly for your goal but definitely not a cliff. This game sure isn't a case of "you are useless unless you can fly all T2 cruisers or something like that like some people see it. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2740
|
Posted - 2016.04.12 13:04:50 -
[17] - Quote
Lan Wang wrote:aldhura wrote:Lugh Crow-Slave wrote:Tomika wrote:Lan Wang wrote:standings arent relevant to me, sp is relevant to everyone
That does not translate to "I need to go and kill a rat for more SP". If you choose to do nothing, literally nothing will change for you. You will still gain SP as fast as you were previously. sure something has changed i'm now 10ksp behind for the day compaired to the person who was able to do it In that light you millions of SP behind anyone who chooses to inject skills. It free, take it or leave it. but injectors are generic and anyone can use them without having to make different gameplay choices, someone logging in for 5 mins gets rewarded where someone who has been online for 3 hours gets no reward unless they change the way they play the game. sp is generic and relevant to everyone, anyone can buy skill injectors, anyone can buy implants without doing another activity that they dont want to do, to get an extra 4mil sp a year you have to do pve even though you spend more time in space than most people
Nobody care, especially the system, if you usually do PvE or not and this is definitely not designed to be "fair" in any way, shape or form between what each player spend his time doing. It's like your boss telling you to bring an apple to work for a 5$ bonus each day. Either you bring the stupid apple and collect 5$ or you don't and don't get a bonus. Oh you live in the middle of the city and no grocery store or market sells apple on your way or close to where you live? Though luck, we want apples. Some people will always get it because they live on an orchard, some people will get it most of the time because they can easyly gets their hands on apples, some people will go the hard way to drive out of their regular travel pattern to get that apple and some people won't because the hassle isn't worth 5$.
Is logging every one of your alts and doing a task you dislike worth 10k sp or not? The choice of adding a quantity of "suck" to your gaming is yours. I know I will personally not make a point of getting it all the time because like other stuff in this game and other games too, I refuse to do thing I find stupid and broken. You might think otherwise but at the end of the day, the choice will be yours. CCP is not twisting your arm, reducing your game time or limiting the amount of damage you can deal in the game. They are just not handing you the SP unless you do the stupid task. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2740
|
Posted - 2016.04.12 14:11:36 -
[18] - Quote
Lan Wang wrote:Frostys Virpio wrote: CCP is not twisting your arm, reducing your game time or limiting the amount of damage you can deal in the game. They are just not handing you the SP unless you do the stupid task. yet...  However a new player may feel like this is whats happening, "thought this was a sandbox, why they making me do this stuff for extra sp"
Making you do extra **** for extra stuff is not a punishment.
"My boss is not paying me overtime when I don't do overtime!!!!!" |

Frostys Virpio
KarmaFleet Goonswarm Federation
2740
|
Posted - 2016.04.12 16:30:19 -
[19] - Quote
Khan Wrenth wrote:Kym Mena wrote:CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Out of all the feedback here, the overwhelmingly negative feedback, the only thing you took from it was this? Is reading comprehension not a strong suit of yours or do you really not give a **** about what we've been saying? I have come to the conclusion that, as noted previously, your plan is proceeding on script in a bid to get us to shut up by saying "well, it's not as bad as the first idea". I have news for you, I will only acquiesce because I will stop believing that player feedback matters to CCP. I will not be the only one. How long after you lose our trust and respect do you expect to need a new log in "reward" to boost numbers again? I can't wait to hear what kind of feedback you all get in person, Fanfest should be really interesting. To be fair, that was one of the biggest concerns. To be fairer, the title of the thread is "Daily Opportunities coming soon", not "Dailies MIGHT be coming", or "Dev Idea - Dailies, player opinion makes or breaks". I think it was actually kinda unreasonable on our part to assume that we could change anything about this. From the start, this project was a go, we just were able to shave off some of the rougher corners of it.
People do have a rather high expectation of what will happen with their feedback. Providing feedback does not mean you can turn everything around because you want it. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2740
|
Posted - 2016.04.12 16:43:28 -
[20] - Quote
Kym Mena wrote:Khan Wrenth wrote:Kym Mena wrote:CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Out of all the feedback here, the overwhelmingly negative feedback, the only thing you took from it was this? Is reading comprehension not a strong suit of yours or do you really not give a **** about what we've been saying? I have come to the conclusion that, as noted previously, your plan is proceeding on script in a bid to get us to shut up by saying "well, it's not as bad as the first idea". I have news for you, I will only acquiesce because I will stop believing that player feedback matters to CCP. I will not be the only one. How long after you lose our trust and respect do you expect to need a new log in "reward" to boost numbers again? I can't wait to hear what kind of feedback you all get in person, Fanfest should be really interesting. To be fair, that was one of the biggest concerns. To be fairer, the title of the thread is "Daily Opportunities coming soon", not "Dailies MIGHT be coming", or "Dev Idea - Dailies, player opinion makes or breaks". I think it was actually kinda unreasonable on our part to assume that we could change anything about this. From the start, this project was a go, we just were able to shave off some of the rougher corners of it. The only thing we did was play along with the script, more psych manipulation from CCP on this. i strongly suspect that the actual plan was for one character per account, once per day, to be manipulated into playing the way CCP wants them to, in order to create false log in numbers to make themselves look better. They knew we wouldn't like this, as can be seen by reading any page of tbis thread (Novel idea, right Rise?) so they created a worse idea that we would speak against so they could pretend to acquiesce and get away with what they really wanted. Anyone who thinks this is a win is a fool. As for it being a certainty, I stated that in my first post. They have made up their minds to treat the slippery slope like a Slip n' Slide and dive down it head first.
Are you gonna quit over the combo of the change and their "evil" behavior and if yes, can I have your stuff? |
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Frostys Virpio
KarmaFleet Goonswarm Federation
2740
|
Posted - 2016.04.12 17:56:45 -
[21] - Quote
Amarisen Gream wrote:
As it stands right now, CCP Snorlax seems to be the only one (and his team) listening to player feed back.
Listening to feedback does not mean implementing anything the player base will ask/request. As long as you miss that point, you will always think they don't listen. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2740
|
Posted - 2016.04.12 19:30:18 -
[22] - Quote
Masao Kurata wrote:So you're set on this and nothing's going to change your mind?
Well, fortunately you have statistics that will show you exactly how bad this is a couple of months after introduction, when daily logins rise (obviously) but subscriptions and pvp activity drop and people cite burn out from dailies as the reason they quit.
Can't wait for the "I quit" forum post from people burning themselves out on optional content. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2742
|
Posted - 2016.04.12 20:54:43 -
[23] - Quote
Drago Shouna wrote:Mara Tessidar wrote:Maybe if this game wasn't boring as shit more people would log in and you wouldn't have to add dumb gimmicks like daily chores. So why exactly are you here?
For the same reason people who hate daily will still run them. No control over what they do. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2745
|
Posted - 2016.04.13 17:27:26 -
[24] - Quote
Lugh Crow-Slave wrote:If this does need to happen male or aurum at least then you still feel like you should loud in to get it but if you don't you just feel like you're missing out rather than losing out
You expect them to kill a revenue stream like aurum when instead they can give you something that you might burn aurum on to unload it on another player? Get real man... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2745
|
Posted - 2016.04.13 17:30:36 -
[25] - Quote
Erihn Sabrovich wrote:I think that there are some serious problems in EVE which ends up as turn off for new players (I'm not speaking of the totally newbie which just joined but about the 6 month-1 year (or 2) old player)
The first one is the SP gap... Even if "older players" keep saying that SP don't matter... it's quite frustrating for new players... It can be felt as "why are we punished because we didn't discover this game earlier".
The SP gap in this game is a few month for most hulls. Anything higher than that require your target to be command ship, marauder (not even sure), black ops and capital ships. That might account for about 15% of the available hull type in the game.
Trainign support skills, 1 weapon system, 1 tanking system, raw buffer and navigation does not take years and every hull after the first one get a huge reduction ebcause your support are done or partially done. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2747
|
Posted - 2016.04.13 17:50:00 -
[26] - Quote
PotatoOverdose wrote:Rise: You do know that no one actually likes doing dailies in those other mmo's, right?
Right?
You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2748
|
Posted - 2016.04.13 18:00:14 -
[27] - Quote
Axhind wrote:Frostys Virpio wrote:PotatoOverdose wrote:Rise: You do know that no one actually likes doing dailies in those other mmo's, right?
Right?
You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you. So your argument is to emulate a dying game because it's going so well for it? That's AMOK level bad :p
His argument is that people in other MMO don't like dailies. I provided a counter example from a MMO even bigger than the one he plays which mean it's representative of the playerbase he was referencing as "player of other MMOs".
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2748
|
Posted - 2016.04.13 18:31:20 -
[28] - Quote
PotatoOverdose wrote: Right. At the end of the day this is a game. Not a job where people need an incentive to punch in every day. Treating it as the latter is bad. If fun for their customers isn't the goal, they should rethink their plan.
You are surely the type of player who think EA is doing it all wrong while they are swimming in pools of money. If the real goal was fun, nobody would be making a dime in the gaming industry as they would burn all the money into MOAR FUN!!!!
You keep the fun at an ok level and coast on it. This new feature does not add fun. Nothing about it is fun at all. What it adds is log-ins. Log-ins seems irrelevant but they are not. Rise said it in this very thread. Log-ins for non-direct gameplay reason generate un-intended gameplay event. You used to log for your skill queu every few days because you had less than 24 hours queued at that point and while there, you saw someone online to do something with or just did something because well, you are already in game so why not.
Technically, they could just revert the skillqueue change and get back those log-ins but the feature is really well liked. People are happy to be able to setup their plan and just forget about it so removing this is a hard sell for CCP. From that point on, you have to give players a reason to log in that is often enough to matter (if it's once a month, it's not worth the effort to develop) and relatively easy so chances are you will still have some "game will" to do something after it in game. If they make the task something meaningful that lakes some time, they have a higher risk of player doing it and quitting. 1st daily wins like in WoT are an example of that. A lot fo people would do their 1st win and stop playing because getting that first win could easily take over 15 mins. Adding to a skillqueue for example just took a few seconds.
The activity to get you online also has to be realtively easy in game term to make sure everyone can be the "log-in that will make stuff happen". If you ask people to scan a WH, you lost a good chunk of player because some can't scan anyway while shooting a rat is possible for at least 99% of the characters in game. (You technically might have a market alt with extracted weapon skill which would be unable to kill a frig rat but those are not likely to be numerous)
The reward need to be attractive. If you give nothing, the log-ins won't happen. Nobody will long-in just to log in. You can try many things but in EVE, there is one ultimate carrot. The carrot that makes people orange with envy. The one that people are the most likely to do what you ask of them for it. That carrot also has a few bonus attached to it. You are monetizing it in a way that even people with a metric ass ton of it will have a use for it while most other resources might not. This is why SP was chosen and not anything like LP which some people are too damn rich to care about, ISK for the same reason, special LP because people might not want to spacebarbie their character and aurum because this mean killing their own income. SP is valuable to everyone and does not destroy CCPs revenue like aurum would.
Now the first problem come but funnily enough, it's not a CCP problem but a playerbase problem. You see, the carrot that trumps them all really DOES trump them all at an insane level. Players are really going to go out of their way to get it. That carrot is way too tasty. It's a sugar coated candy stuffed with caramel served in a bowl of melted chocolate and the players are sugar deprived kids. We technically can all go down in our own way eating or apple ignoring the treat we can only obtain by juggling chainsaw while jumping through fire hoops over a piranha pond in a blizzard but a lot of people just can't skip it. Hell they are willing to arrange of set of chainsaw with automatic gas refilling to make sure they get it the most often possible. This si technically all on them even if they will accuse CCP of making them do it. CCP never said "Thou shall juggle chainsaw while jumping fire hoops over a piranha pond in a blizzard". All they are doing it saying "Hey guys, we're leaving to you everything you used to have but if you ever feel like doing and extra thing, we'll give you something for it".
This is what CCP is announcing right now. The choice will stay in each player's hand just like all the choice we don in game. The requirement for the reward is something more than likely just so we can't just crash the client as soon as it load so we can do it faster while still begin extremely short, easy and not really "gameable" like PvP kills would be. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2748
|
Posted - 2016.04.13 18:34:57 -
[29] - Quote
Shallanna Yassavi wrote:Frostys Virpio wrote:PotatoOverdose wrote:Rise: You do know that no one actually likes doing dailies in those other mmo's, right?
Right?
You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you. That makes them, by definition, not daily any more.
They were daily because each quest could only be ran one time per daily reset. You had a shitload of them available but the game would stop giving you anything after you did 25 IIRC. They were still task you could do every day but you had the choose the set you wanted to do. You had something like 50 options of which you could do 25. People totally wanted to be able to do all 50 and even more by returning to old "irrelevant" content. The argument here is "Why are you forcing me to do X?" (you are not forced but that still the argument pushed) On the other side, it was "Why won't you let me do more of those damn task each day?" |

Frostys Virpio
KarmaFleet Goonswarm Federation
2748
|
Posted - 2016.04.13 18:44:26 -
[30] - Quote
Eveline Vos wrote:Shallanna Yassavi wrote:Frostys Virpio wrote:PotatoOverdose wrote:Rise: You do know that no one actually likes doing dailies in those other mmo's, right?
Right?
You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you. That makes them, by definition, not daily any more. You could only do each quest/batch of quests once per day, but there were so many factions that had dailies that a character cap of 25 "Daily Quests" per day wasn't enough to do them all, and all of them had reputation/faction rewards that were too good to pass up. It was awful.
Nothing was required or too good to pass up. People feel like that but it's just not true. The real effectiveness of "exalted" requirement reward were always extremely small. The issue of "needing" it was always because people are not as good as they think they are and need those extra to clear content that can be done without it. |
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2748
|
Posted - 2016.04.13 18:58:51 -
[31] - Quote
Invisusira wrote:EVE is in a fantastic spot right now. More content and more activity than ever before. I've never been happier to be playing this game. So it's not lightly that I say ****. RIGHT. OFF. WITH. THIS.Dailies exemplify everything that EVE is not.
- Play whenever you want! Thanks to the time-based skill system, there are no commitments! (oops, not anymore!)
- Play however you want! PvE, PvP, Industry, Mining, In-station trading, it's all equally valuable! (oops, not anymore!)
EVE is a sandbox. Dailies do not belong here. **** off with this slippery slope garbage.
You will still be able to play when you want and how you want. You just don't get the bonus for it unless you also fulfill the bonus requirement. They don't pay you overtime if you don't do the overtime. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2748
|
Posted - 2016.04.13 19:04:29 -
[32] - Quote
Tippia wrote:Pupinia Stewart wrote:Phew, thank god I unsubbed before I added another 6 months to my account. Off to Elite: Dangerous! See you at Sag A* GÇö don't forget to pack extra heat sinks.  Frostys Virpio wrote:You will still be able to play when you want and how you want. You justGǪ GǪget penalised for doing so. You can stop the charade and the pathetic excuses GÇö you know full well that this is what they're doing.
The fact that a bunch of entitled babies can't see that they have a choice and instead feel forced to do something is not a pathetic excuse. I would not introduce something like that but I also understand that there are no penalty involved. Your sub does not entitle you to all the possible SP anymore. Some of it will have be be "earner" in a stupid way. That's all there is to it. If you feel forced to do it, seek help because the issue is in your head. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2748
|
Posted - 2016.04.13 19:07:19 -
[33] - Quote
JonnyPew wrote:This morning on Singularity it was called "Daily Opportunities", but now it's called "Recurring Opportunities".
How amusing.
If it keeps the 22 hours cycle, it's not daily... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2748
|
Posted - 2016.04.13 19:24:41 -
[34] - Quote
Niko Lorenzio wrote:Frostys Virpio wrote:Tippia wrote:Pupinia Stewart wrote:Phew, thank god I unsubbed before I added another 6 months to my account. Off to Elite: Dangerous! See you at Sag A* GÇö don't forget to pack extra heat sinks.  Frostys Virpio wrote:You will still be able to play when you want and how you want. You justGǪ GǪget penalised for doing so. You can stop the charade and the pathetic excuses GÇö you know full well that this is what they're doing. The fact that a bunch of entitled babies can't see that they have a choice and instead feel forced to do something is not a pathetic excuse. I would not introduce something like that but I also understand that there are no penalty involved. Your sub does not entitle you to all the possible SP anymore. Some of it will have be be "earned" in a stupid way. That's all there is to it. If you feel forced to do it, seek help because the issue is in your head. So the motivation here is to give everyone extra sp for no reason, not artificially force people to login and do X even if they weren't planning to, right?
Nope. They want you to log-in and do something and for that, they are willing to give you a gift. If you don't do it, you can still play however you want whenever you want. It is clearly identified that it is intended to make us log-in more often but you can still either not log in if you don't feel like it or not kill a rat even if logged in if you don't feel like killing a rat. They want more log-ins and know they have no way to FORCE you to do so unless they go with drastic measure like cancelling your subs if you fail to log-in. On the other hand, they can definitely hang a carrot ahead of you and give it to your on their condition. If you don't want the carrot, nothing bad happen to you as apposed to a forced system where something bad would happen to you if you failed to meet the requirement.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2748
|
Posted - 2016.04.13 19:27:45 -
[35] - Quote
Tippia wrote:Frostys Virpio wrote:The fact that a bunch of wakka wakka wakka The fact that you must insult people just to try to mount a feeble defence against a very blatant attempt to force people to log in does not make it any less forced, nor does it make the excuse any less pathetic. Quite the opposite. Again: just because you have a choice does not mean you're not being forced. You even explained yourself why it qualifies as forcing them. And yet, you are making up excuses for CCP dictating player behaviour; for CCP forcing players to engage in the worst gameplay EVE has to offer. You can try to rephrase it any way you like, but it doesn't change what they're doing.
Your are dense and that is the problem. Unless CCP start handing out punishment for not doing the activity, you will not be forced to do so. No matter how you feel about it, they haven't even hinted at any form of punishment so your argument of being punished is garbage but you can keep pushing it all you want. You don't get punished for being wrong here. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2749
|
Posted - 2016.04.13 19:36:22 -
[36] - Quote
Lugh Crow-Slave wrote:Frostys Virpio wrote:Tippia wrote:Frostys Virpio wrote:The fact that a bunch of wakka wakka wakka The fact that you must insult people just to try to mount a feeble defence against a very blatant attempt to force people to log in does not make it any less forced, nor does it make the excuse any less pathetic. Quite the opposite. Again: just because you have a choice does not mean you're not being forced. You even explained yourself why it qualifies as forcing them. And yet, you are making up excuses for CCP dictating player behaviour; for CCP forcing players to engage in the worst gameplay EVE has to offer. You can try to rephrase it any way you like, but it doesn't change what they're doing. Your are dense and that is the problem. Unless CCP start handing out punishment for not doing the activity, you will not be forced to do so. No matter how you feel about it, they haven't even hinted at any form of punishment so your argument of being punished is garbage but you can keep pushing it all you want. You don't get punished for being wrong here. Of players feel like they are being punished then they are being punished
If CCP offered 10k SP for deleting every single one asset you have access to, you would feel punished for not doing it? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2750
|
Posted - 2016.04.13 19:54:29 -
[37] - Quote
Tippia wrote:Frostys Virpio wrote:Nope. They want you to log-in and do something and for that, they are willing to GǪgive you something that cannot be had in any other way: time. In order to get this unique and incomparably valuable commodity, you are forced to engage in an activity that serves absolutely no other purpose.
Injectors?
You can also wait and get those 10k SP over time anyway.
Buying a character off the bazar?
The SP are still only keys to unlock access to stuff and you get keys over time. If you are on a rush, there are options to skip the waiting. One of them include in-game risk (implants) while others usually involve ingame or out of game money. (Character bazaar and injectors) It's like the old clone problem except you get a reward for doing the universally "good" choice of killing rat while the clone used to punish you for choosing the "wrong" option. They both are terrible implementation but one is punitive by setting you back when you fail it while the other push your forward for doing good. Deleting your SP for failing to have an upgrade close was a punishment. You were losing something. This don't make you lose anything in it's current planified implementation. That's what I've been saying. It's not a punishment because there are no negative result for you. You still can do all you could do and still have all you had before even if you fail it.
All your SP are still there. Your game time is still intact. Your assets still belong to you. Your account is still active. Your sec status is still as it were before. Your wallet is not wiped. Your pod is not moved in a WH alone. You are not punished. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2750
|
Posted - 2016.04.13 20:12:54 -
[38] - Quote
Tippia wrote:Frostys Virpio wrote:Injectors? Do not create time. Quote:Buying a character off the bazar? Does not create time. Quote:Deleting your SP for failing to have an upgrade close was a punishment. You were losing something. And by reducing your day from 24 hours to 18, you are losing something: time. You are being punished for your non-conformance by losing time. It's not a very difficult concept to grasp, and it is not very difficult to see how they could easily get the result they want without this submoronic strategy GÇö all they have to do is accept that they mad a bad decision, change their mind, and reverse the error they made. GǪand that's before we even get creative and suggest they do some actual development work.
Last time I checked, my time is completely independant from CCP changes. I still live 24 hours each day. What CCP is giving you is SP. You can get SP through many different way. One of them is completely passive and granted by having an active skillqueue and a skill queued in that queue. The second one is to get your hands on SP injectors and using them on the character of your choice. The third one is to buy a character who has SP you want on it and using him for his SP in any way, shape or form you wish. Coming in the next update, you will have another way. It will be a new feature called opportunity and in it's first form, involve the requirement of killing a rat for a payment of 10k sp. This is repeatable 22 hours after the preceding completion.
Every single one of those game mechanic gives you SP. They enver gave you time. The only thing where time mattered was when you decided you wanted to get SP in the passive way. Guess what, you will still get every single one of those SP as long as you, of course, still fulfill the requirement of having an active queue and a skill in there too. Don't forget about those 2 because while you might not get punished for failing at having a queue active or a skill in there, you might feel you do. The other ones didn't involve any of your time. They possibly involved someone else's time but that is a non issue because you can't buy or trade time. Some people are doing research into it but as of right now, we only get 24 hours each day and that's it.
Time was never created in the game. On the other hand, SP has been created ever since someone queued his first skill. Whoever managed to pull that off, congratulation, you indeed were the first and no-one can ever take that from you. For everyone else, we just weren't the first but we still managed to get our fair share of SP out of the passive method. Over time, CCP decided they want to give us more options and they did. The bazaar was a somewhat efficient of getting SP at an accelerated rate but like anything else, it had it's limitation. SP injectors then came with their own set of limitation. Soon, opportunity will also offer SP with their own unique limitation.
You will still get your 24 hours of training each day unless :
1- You un-sub 2- You have no skill queued 3- The server on which our training is processed crash. 4- EVE effectively die. (You might still be on an active sub when this happen) |

Frostys Virpio
KarmaFleet Goonswarm Federation
2750
|
Posted - 2016.04.13 20:37:18 -
[39] - Quote
Tippia wrote:Frostys Virpio wrote:Last time I checked, my time is completely independant from CCP changes. That's because this change hasn't gone through yet. Quote:I still live 24 hours each day. What CCP is giving you is SP. GǪand those SP are accumulated over time. In one day, you get 24h worth of them at the moment. With this idea, non-conformance means you only get 18GÇô20h of them as punishment. Quote:You will still get your 24 hours of training No. You still train 24 hours per day. But those 24 hours will only be worth 18GÇô20 GÇö that's all you get in a day unless you comply. Daily. If you want to get the full 24h, you have to do what CCP wants you to do, when they want you to do it, rather than what you'd actually want to do when you want to do it.
Nope. You get 25 hours or training for having an active queu for 24 hours with a skill in there and you will still get 24 hours of SP for having a queu active for those 24 hours with a skill there. The passive earning of SP is not getting changed. If your idea of it is true, everyone is always punished for not capping their SP like IronBank did because it's available. It's even more punishing to those who can't because the market of injectors would dry up faster than people cap cap all characters.
This is of course completely false. Nobody got punished for IronBank PR stunt because we were still getting all we were supposed to get as long as we still met the requirement to get it. The opportunity will behave the same way. I will get all the SP I qualify for and not receive those I don't qualify for. I currently qualify for the passive one. Rich people sometime decide to qualify themselves for injectors and/or the bazaar way. That's their choice to take and they are not penalizing me for doing so. The opportunity will be the same. I will decide to either run it or not in which case, I will or won't get my due completely dependent to my willingness to qualify. If I choose not to kill a rat because I have something more fun to do with my life, then I will do something more fun with my life and just no earn other SP than the one I qualify for. If others get more SP than I do, then so be it. Many already do by purchasing characters, injectors or using implants. Why would I care more about those 10k SP when I don't care about the millions they jump to in mere hours? Because it's easier to get? If they make it harder, the very single thing they try to achieve with this bad idea is wasted so it absolutely has to be easy.
It's stupid but it's the only way that stupid feature will get them what they want. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2750
|
Posted - 2016.04.13 20:40:26 -
[40] - Quote
Huckomi G'Noo wrote:
....and now you will be able to get extra SP in that 24 hour subbed period - All you have to do is log in and jump through a hoop for those extra SP
Maybe later you will get less SP per day and the only way to get more is to jump though some more hoops
Eventually you may have no SP for being subbed for that 24 hours period but no problem as you will have lots and lots of Hoops to jump through to get your Skill Points
.... unless you buy boosts to make the hoops give you more SP
....and welcome to WOW
You can already get more as long as you are willing to jump through a different set of hoops for each of them.
Burn ISK on implants and put them in your head. Collect extra SP.
Remap correctly for your current skills. Collect extra SP.
Buy injectors off the market. Collect extra SP.
Buy character from the bazaar. Collect extra SP. |
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2750
|
Posted - 2016.04.13 21:19:23 -
[41] - Quote
Tippia wrote:Frostys Virpio wrote:Nope. You get 25 24 hours or training for having an active queu for 24 hours with a skill in there and you will still get 24 hours of SP for having a queu active for those 24 hours with a skill there. No. Again: you train for 24 hours. This is not the same thing as getting 24h worth of training. With this change, your training for 24h will only get you 18GÇô28h worth of training. To get the full 24 hours worth, you have to obey. If you don't, you get punished. Quote:I will get all the SP I qualify for and not receive those I don't qualify for. In other words, by not conforming to CCP's demands on when and how to play, you are being punished by having your daily allotment of SP reduced to only 18GÇô20 hours worth, as opposed to the full 24 hours. You lose time. Quote:It's stupid but it's the only way that stupid feature will get them what they want. GǪexcept that they have already explicitly confirmed that it is not. It's stupid because CCP stupidly refuses to accept and admit that they did something stupid, so instead they double down and hope GÇö stupidly GÇö that one stupidity will cancel the other out. This, of course, is even more stupid than either stupidity in isolation, but that's CCP for you: better to be stupid at a geometric rate than to change your mind and admit fault.
No. You still get 24 hours worth of training if you do it or not because the SP you get is X/hours based on your stats and the stats needed for the skill. You get exactly 24 hours worth of SP a X SP/hours where X is the ratio generated by the 2 stats require for the skill. This will still be the case unless they change the training system. You will get exactly just a many SP from the passive training.
If you choose to go with the opportunity, you CAN get an extra as long as you fulfill the different list of requirement for it. If you don't do it, then it's like not having a skill in queue, you get nothing because you don't deserve it since you didn't fulfill the requirement. It's entirely on you to try or not to fulfill them.
You read what I said wrong or something. What I said is that the only way they will get log-ins out of THAT feature (the opportunity feature, not any other feature in the game) is to make the task really simple. The harder they make it, the less people will do it. Reversing the skillqueu change would indeed more than likely recover them the lost log-ins but this is not what I was talking about. I was talking about the opportunity feature. It's a bit. People will take it hook, line and sinker. We know that, CCP knows that and that's the exact idea. They want opportunity to generate log-ins. They don't want the skillqueue to generate log-ins so backtracking the queue change is not their preferred solution.
It's a cake inside the barb-wired cage. Accept to do something you don't really want to and you'll get cake!
The BEST way to "each" CCP to not do this again would be to not take care of it. Not log any single time more than you usually do. No one taking the bait unless they really would of played. Keeping the amount of content as it was almost always and just taking this when you happen to pass by a rat in your normal activity. If nobody ran for it, CCP would have to do something else because they would see no gain into it. The issue, is, the complete lack of self control of the player base to teach CCP a lesson. The carrot is too good for the playerbase to show them they don't want dailies. They rather do them and ***** about them than just flat out not doing them as a message that it is a stupid idea and it won't get what they hope from it. Anyone selling a product will play on that and CCP is no different. They will offer us what we want under their condition. We literally don't have to do it but they know that deep down, many will break down and do it. The very reason why boycott don't work isn't because the idea is wrong at it's core. It does not work because people can't follow them. If CCP stop making money because the playerbase had enough, change would come because they can't afford to no sell subs/PLEX but people would rather cry and whine on the forum and reddit while making sure all their account are subbed/plexed because guess what? It gives them SP.
The majority of the player base is probably against daily (the silent one have not put their word in yet so I can't say for sure...) but I'd be willing to bet a PLEX that many of the people currently posting here about how dailies sucks will run them as close to the 22 hours mark as possible because they can talk but won't act.
The playerbase of the "HTFU" game is weak minded and easily tricked with a small cake. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2750
|
Posted - 2016.04.13 21:24:17 -
[42] - Quote
Ravcharas wrote:
I'm not saying this feature is the equivalent of setting a car on fire. For one thing it can be turned off if whatever metrics they intend to use don't tick upwards at a satisfactory rate. (Although I'm afraid that's not what would happen, instead CCP would reach the conclusion that the solution to this pesky screw problem is to use an even larger hammer.)
They will see an uptick in log-ins. If this will lead to content or not is to be determined when it's live. I think it will do just out of the raw possibility. It will be more people in space for some time no matter how limited it is so it will at some point lead to something. That does not make it a good idea. It's still bad and something entirely different should be put forward to make people want to log in more often if they want people to log in more often. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2750
|
Posted - 2016.04.13 21:26:54 -
[43] - Quote
Xe'Dola'Kahn wrote:CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks This is a big improvement (for reasons I can't quite define - ?farming the feature?), I still think you should be able to get the reward for popping a rock or hacking a can and regarding your comments about logging in to shoot your alt - how is that less interesting than shooting a belt rat in HS? - you still achieve your log in, and better yet - when you blow your alt up (assuming pod-kills don't count unless there're implants inside), you're feeding the economy by explosions creating demand (and ammo, unless the killer's amarrian.)
You could shoot a rookie ship and get a kill. It's also kinda bad because it mean getting a second account is even more optimal then it already is right now since it's much easier to shoot your own alts than to shoot anyone else. Even if you refuse rookie ship kills, you have 2 slot to recycle alts so they get beginner mission which reward free ship up to a destroyer so you can still do it for free as long as you are dedicated enough.
It's the EVE playerbase so people will be dedicated enough. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2750
|
Posted - 2016.04.13 21:28:20 -
[44] - Quote
Terhiss wrote:Hear me out for a second
- This can potentially inject 20% addtional SP in the total pool of the game.
- Which means veterans that are no longer interested in the added SP can finance themselves by converting the extra SP to isk.
- Easy to agree on so far. The next step to do that is to buy a Skill extractor.
- This means the demand for extractors goes up.
- That means prices of extractors go up.
- That goes up until the price of the extractor eats up all your profit from selling the injector. And injector prices are likely to go down due to the extra supply now on the market.
-At this point its no longer profitable in any way to buy the extractors with isk. But..... you can buy them with REAL money on the cash shop.... :)
The house wins again. That's why they're doing it. To increase injector prices so that it becomes more profitable to buy them with real cash. I might be completely off but its one likely scenario. I'm 100% certain their "Chief space-economist" has drooled extensively on his wet-dream-charts and sexy-economical-curves.
Please read and give me your thoughts
That is of course a reason why it's SP and not aurum for example. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2751
|
Posted - 2016.04.14 00:49:56 -
[45] - Quote
Arya Regnar wrote:
Yeah, people will actually quit over this, I'm not sure CCP realize this.
It's sad that the player base has some people with a large problem of self control but people burning out on optional content is hilarious. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2751
|
Posted - 2016.04.14 00:54:55 -
[46] - Quote
Barco Gray wrote:I don't think this is a good idea, and apparently many others don't either.
Random thoughts:
Re: the argument "you don't have to do them," well, no, but given the competitive nature of players, they will feel obligated to do them, and stress out when they fail to keep up.
The real-time based acquisition of skill points is one of the defining features of EVE, and the proposed dailies-for-skill-points undermines this. Same reason I don't really like the skill injectors, which at least I can ignore.
I suspect that some manager at CCP has looked at EVE, looked at other (more popular) MMOs, and said "What do they have have that we don't?" and is insisting on this. This would explain why the feature is being implemented in a manner identical to the first announcement, in spite of all the negative feedback. Next time don't bother to ask for players' opinions if they are just going to be ignored, you just **** off everybody twice as much.
Personally, I often take several days off between logging, knowing that my skill points are advancing more or less like everybody else in the game. Now they won't, and the sense of falling behind will eventually frustrate me and I will quit. I guess a casual player like myself is not part of the target market any longer? Maybe I never was.
You can ignore injection of 500k SP into a character with no daily limit be can't ignore a 10k one with a daily limit? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2758
|
Posted - 2016.04.14 12:13:56 -
[47] - Quote
Jeremiah Saken wrote: Dailiy should be something that will need to take 10-15 min at least. Stay enough to catch up with other and maybe do something. Undocking, kill rat and dock is 1,5 min. Rise already shot his knee with lunch break statement. Money, it's all about money from extractors because more SP will be on the market. Made from thin air.
Killing a rat in most case will take more than than updating a skill queue used to. In most case, it was a click and drag of the skill you already knew you would queue up and then apply. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2758
|
Posted - 2016.04.14 12:18:29 -
[48] - Quote
Chjna wrote:This thread is filled with comments that points out that other stuff is like: Quote:skill injectors are accepted, and why should this not be? It's like saying that Clamydia can't be bad, as you already have Syphilis. The reason that you did not complain that much about getting Syphilis, is that the guy you got it from was so sexy, that you forgot to think about how this would affect you in the long run. This time around, he is not that good lookin, you are all out of birth control pills, and you know he is infected. Most of all, you really do not want to raise a demanding kid by yourself, even if you would receive child maintenance. Us capsuleers have accepted a lot of changes for the worse and all the time does ccp get it the way they want in the end. Last time when we shoot the monument, what did it acchive? appart from a new model for the monument? -Looking at this new feature, Nothing.
You can avoid the second infection just like you can avoid the burn-out from the opportunity system... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2759
|
Posted - 2016.04.14 12:58:41 -
[49] - Quote
Anize Oramara wrote:Frostys Virpio wrote:PotatoOverdose wrote: Right. At the end of the day this is a game. Not a job where people need an incentive to punch in every day. Treating it as the latter is bad. If fun for their customers isn't the goal, they should rethink their plan.
You are surely the type of player who think EA is doing it all wrong while they are swimming in pools of money. If the real goal was fun, nobody would be making a dime in the gaming industry as they would burn all the money into MOAR FUN!!!! You keep the fun at an ok level and coast on it. This new feature does not add fun. Nothing about it is fun at all. What it adds is log-ins. Log-ins seems irrelevant but they are not. Rise said it in this very thread. Log-ins for non-direct gameplay reason generate un-intended gameplay event. You used to log for your skill queu every few days because you had less than 24 hours queued at that point and while there, you saw someone online to do something with or just did something because well, you are already in game so why not. Technically, they could just revert the skillqueue change and get back those log-ins but the feature is really well liked. People are happy to be able to setup their plan and just forget about it so removing this is a hard sell for CCP. From that point on, you have to give players a reason to log in that is often enough to matter (if it's once a month, it's not worth the effort to develop) and relatively easy so chances are you will still have some "game will" to do something after it in game. If they make the task something meaningful that lakes some time, they have a higher risk of player doing it and quitting. 1st daily wins like in WoT are an example of that. A lot fo people would do their 1st win and stop playing because getting that first win could easily take over 15 mins. Adding to a skillqueue for example just took a few seconds. The activity to get you online also has to be realtively easy in game term to make sure everyone can be the "log-in that will make stuff happen". If you ask people to scan a WH, you lost a good chunk of player because some can't scan anyway while shooting a rat is possible for at least 99% of the characters in game. (You technically might have a market alt with extracted weapon skill which would be unable to kill a frig rat but those are not likely to be numerous) The reward need to be attractive. If you give nothing, the log-ins won't happen. Nobody will long-in just to log in. You can try many things but in EVE, there is one ultimate carrot. The carrot that makes people orange with envy. The one that people are the most likely to do what you ask of them for it. That carrot also has a few bonus attached to it. You are monetizing it in a way that even people with a metric ass ton of it will have a use for it while most other resources might not. This is why SP was chosen and not anything like LP which some people are too damn rich to care about, ISK for the same reason, special LP because people might not want to spacebarbie their character and aurum because this mean killing their own income. SP is valuable to everyone and does not destroy CCPs revenue like aurum would. Now the first problem come but funnily enough, it's not a CCP problem but a playerbase problem. You see, the carrot that trumps them all really DOES trump them all at an insane level. Players are really going to go out of their way to get it. That carrot is way too tasty. It's a sugar coated candy stuffed with caramel served in a bowl of melted chocolate and the players are sugar deprived kids. We technically can all go down in our own way eating or apple ignoring the treat we can only obtain by juggling chainsaw while jumping through fire hoops over a piranha pond in a blizzard but a lot of people just can't skip it. Hell they are willing to arrange of set of chainsaw with automatic gas refilling to make sure they get it the most often possible. This si technically all on them even if they will accuse CCP of making them do it. CCP never said "Thou shall juggle chainsaw while jumping fire hoops over a piranha pond in a blizzard". All they are doing it saying "Hey guys, we're leaving to you everything you used to have but if you ever feel like doing and extra thing, we'll give you something for it". This is what CCP is announcing right now. The choice will stay in each player's hand just like all the choice we don in game. The requirement for the reward is something more than likely just so we can't just crash the client as soon as it load so we can do it faster while still begin extremely short, easy and not really "gameable" like PvP kills would be. Holy molly I don't think Ive ever agreed with a post as much as this one and its a goon. It's like I'm taking crazy pills.
It's the saddest post I think I ever wrote... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2761
|
Posted - 2016.04.14 13:17:19 -
[50] - Quote
Evander Armistice wrote:Hi CCP Rise,
I understand that the goal is more log ins and I personally have no issues with giving out small amounts of sp to encourage it. I just wish you would introduce a more elegant way to do it. 10k for the first npc kill seems very clunky and "un-Eve". I wish you would find a better avenue to reward log ins. Love what you have done in the past, I think you can do better with this.
Thanks for reading
The whole reason why this idea is trash is because rewarding log-ins is stupid. We should log-in because the product is deserving of our time. Not because some specific mechanic is based on logging in. More people log in right now because there is fun to be had in the game with the war. Once that war is over, what will be the reason? It should not be an artificial reason like a daily. |
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2764
|
Posted - 2016.04.14 13:52:58 -
[51] - Quote
baltec1 wrote:Terrorfrodo wrote:Jeremiah Saken wrote:Terrorfrodo wrote:Happy with the update... this way I won't feel forced to log in alts every day that I normally only use for rare, special tasks.
Well, I wouldn't have done it anyway because too lazy, but this way I will not feel bad for missing out on the reward :D
I actually think this is a good feature. Pretty sure it will motivate me to log in on more days than I do now, and that is a good thing. and what was the reason you don't log that often? Inertia. After work, many days I feel it is too much effort to log in to EVE so I just sit and watch some stupid movie I already know or don't do anything at all. But if I do somehow manage to log in (either because I force myself or a corp ping motivates me enough), I may stay and play for several hours. With EVE this is more an issue than with other games because on any given day you don't really know if you will find interesting content or just 'waste' your time trying to find it. This makes it especially hard to overcome this 'log-in threshold' sometimes. You just think: 'Maybe tomorrow, today I'm too tired. And I don't miss out on anything so it doesn't matter whether I play today or tomorrow'. Now I'm sure many people don't get this and will just say 'so if you don't want to log in, just don't, why should we care'. But CCP cares, and if a sizable number of players are like me (and I think that is probable), it totally makes sense from their point of view to introduce a feature like this. Rubbish. People who don't log in every day don't log in because they don't have time. No amount of SP reward will change that and to bring in this kind of daily reward will only serve to punish the people who simply do not have the time in the day to play EVE.
Wrong. People WILL log in for SP. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2764
|
Posted - 2016.04.14 15:42:47 -
[52] - Quote
Tippia wrote:Anize Oramara wrote:But Tippia, that's a bald faced lie. No. Again: injectors do not create time. None of the activities you list create time; much less SP. All you're demonstrating is that it would be infinitely better if the rewards came in the form of ISK, same as with every other activity you can choose from.
The SP generated from game mechanic A don't have to follow the rule of those created by game mechanic B. This flies int he face of "SP will only be created by training" but I think by now you should of gotten the idea that this was no longer true as soon as they decided to reward SP for an activity. The SP rewarded for the opportunity are not a "time creation" because they are not handed over time anyway. They are created by an entire different set of rule.
As for ISK reward instead of SP, the reason for that is that much less people are strongly addicted to the ISK drugs than the SP drugs hard enough to log-in as often. We have to keep in mind they want as much log-ins as possible. Not the system that makes the most sense. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2764
|
Posted - 2016.04.14 15:45:08 -
[53] - Quote
Cyan Moonwinder wrote:I highly approve of this idea. Despite some people yelling about EVE becoming a modernized MMO, it gives incentive to players to login everyday. Despite it being a bit -too- simple to me, I feel it's still a great way to accelerate newer players who would desperately need those skill points, or a veteran player who is happy to chip away at that massive rock of a 10+ day train time.
I'd also like to focus on the 'modernization' thing, the training system needs something to help make it easier for newer players to attain skills for trying things in the game out, and I personally think this would be perfect in the long run to help bring in new blood.
You should log-in to a game because the game is interesting to play and not because you get something out of logging in. The real issue CCP face is they are not able to produce a game where we will log-in every day just out of our own will to play the game so they are resorting to artificial method to get us to log-in more often what we usually do. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2767
|
Posted - 2016.04.14 19:26:10 -
[54] - Quote
Stormin wrote:Malcanis wrote:Mister Ripley wrote:Ravcharas wrote:I agree. And I'm quite against this daily opportunity implementation, I think it'll hurt the game. However, it needs still be pointed out that in multiplayer games players enable gameplay for each other. That's true for Eve and it's true for TF2 and it's true for World of Tanks. Paying or not, there's at least a theoretical point of critical player mass, below which the game simply wither away. So in some sense the game needs to push or prod everyone to some extent, to encourage whatever behaviour is deemed to be positive for the game eco system as a whole. True. This has already been pointed out alot of times in this thread. But shouldn't it be the gameplay that makes you want to play and not some psychological trick? CCP used to believe this, yes. We're all here because we enjoy the game play. If you didn't care about the game play you wouldn't want it to change. It's 10k SP a day, who cares. You'll basically get it passively when you log on, and maybe miss a few when you don't, its still more SP than you had before.
More or less SP isn't the question. Why they are resorting to artificial reason to make us log in instead of making the game more interesting so we log every day instead of every other day for example? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2772
|
Posted - 2016.04.15 02:43:21 -
[55] - Quote
Igniskhin wrote: reward them for getting into PVP in a .4 system mine out a roid rock build a frigate get on a kill mail with 200 other player ship spin 400 times complete a 60 jump trip with 20K m3 cargo get blown up by NPC sentry turrets (come on, you know you've had it happen to you as well) kill (or lose) 3 ships in pvp in 24 hours bump a freighter for 5 minutes ninja loot something with out getting destroyed get the pod, get the pod!
So out fo your list, I got
Kill your alt in .4 Mine even if you don't want to so it's as stupid as the rat Build a frigate which is also just as stupid as the rat if you are not an indy guy. Hell even for them it might be a pain if they have no free production slots. Those killmails rarer than you probably imagine (this character you post on never gopt on one) AFK play really need to be rewarded? jumping abck and forth the same gate in a pair of system at the ass-end of the galaxy is really much more interesting than killing a rat. Let's sacrifice a rookie ship because why not? Let em kill my alt 2 more time after the first one time for the first point Can't trigger this as CCP's code does not know who is bumping and who is getting bumped. Imma ninja loot from my alt Imma pod my alt.
Holy **** man that was soooooooooo much better than the stupid rat idea. I really think you should post more of those idea.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2772
|
Posted - 2016.04.15 02:44:29 -
[56] - Quote
Lugh Crow-Slave wrote:Shallanna Yassavi wrote:If the daily were "go out and get podded", it would be a lot more interesting. That's something you don't want to bring +5s to, and the low-level implant market would go wheeeeee! would it? i would just stay in a dumb clone untill i needed to swap then go to jita in a pod and send a duel request
It's like some of the poster rightfully against this idea are also so triggered into a fit of hate they forget to use their brain to think for even a second how an EVE player would skirt around their proposed rule... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2776
|
Posted - 2016.04.15 13:10:50 -
[57] - Quote
Aydan Talvanen wrote:Warmonger Simon wrote:Aydan Talvanen wrote:There's more:
"ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate. That's one way to spin it. If we're being honest though, we have to acknowledge that SP rewards from dailies are being generated from thin air. And even if they consider the SP loss from injectors we would be against DAILIES. Dailies are the issue here. The attempt to psychologically force people to log in instead of making them want to login is the problem. The laziness of doing something that goes against everything EVE stands for as a MMO is the problem here. CCP should have an ounce of respect for their creation.
This is taking for granted that nothing ever change which in a MMO is kind of silly to expect. What is true on day X can always be false later on. His quote was not a lie when it was made and won't be at least until the point where someone finish an opportunity and put the resulting SP into an extractor. If he knew or not that opportunity were coming and would reward SP is up to debate but unless we know he knew about it, calling him a liar would label devs from pretty much every MMO liars too. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2777
|
Posted - 2016.04.15 15:27:22 -
[58] - Quote
Khan Wrenth wrote:Drago Shouna wrote:How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
The Devs are the living embodiment of "HTFU". They fly around in frigates with 100% resists because they earned it. Really. You can Phased Plasma L, but you can't phase a Dev. They're super chill, very friendly, and very forgiving of the dumb things people sometimes say under the cloak of the internet. Besides, in this power dynamic, they are essentially the Dr. Manhattan to our being basically everyone else in that movie. Do you get upset at ants that may or may not swarm at your feet or occasionally crawl onto your shoe?
It would be so hilarious of for just one day, the player really had to live by the HTFU rule on the forum. This thread would be down to like 19 post if that. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2777
|
Posted - 2016.04.15 15:33:40 -
[59] - Quote
Lan Wang wrote:they dont have to care too much about older players as they are the easier players to keep, its newer players they need to keep who dont have anything to lose if they quit the game, tbh im at a stage where ive invested too much time and money into the game to just quit, its something i would really need to think twice about. if i was a 2 month old player then id just unsub and move onto the next game.
This is something people forget about often. The time you already invested in a game act as an anchor against your departure. This can been seen for example in the long line of fantasy MMO that labeled themselves as wowkillers who presented nearly the same product with some better points. The playerbase is not as mobile as some people think it is. A lot of people would not even be able to "pack up and leave" which is why the un-sub threat don't matter as much as they could because in at least a large amount of case, the player never quit or come back later because he feel bad for abandoning X years of his gaming life. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2777
|
Posted - 2016.04.15 17:10:20 -
[60] - Quote
Fish Slapper wrote:How about some random mechanism of bonus skillpoints for things players already do, not just some specified daily task. E.g., explorers opening a can sometimes get "you have just been awarded xxx skillpoints", or miners mining, or pvp activity, or anything. That way people can play the game the way they want and have an incentive to play more.
If it's random and not locked like a daily, it will not generate more log-ins which is their stated goal and will also be farmable by just doing the activity over and over again. |
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2780
|
Posted - 2016.04.17 15:45:55 -
[61] - Quote
Malcanis wrote:Indahmawar Fazmarai wrote: No. I am saying that getting 10,000 free SP just for playing my way, each day, is nice with me. It's literally money for nothing for me. I mean, I even shoot rats in belts while mining. I rarely log off without killing a NPC. And now CCP wants to give me 10,000 free SP each day for it? Bring it on!
Dailies are not about EVE being fun. They're a bribe to bear with how unfun it is. It's like saying "here, have unlimited coffee while you eat our poorly done breakfast".
How about people who live in NPC 0.0 who want to maintain standings with the local faction? Those PvErs can go fly a kite as far as you're concerned?
Start one mission, kill rat, collect SP. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2780
|
Posted - 2016.04.17 15:46:48 -
[62] - Quote
Ria Nieyli wrote:Well, the dailies will just enhance the missing SP problem. Can't log in today? Enjoy your 10,000 SP loss. But don't worry, if you miss any, you can make it back by, you guessed it, buying skill injectors!
How the hell do you lose 10k SP you never had in the first place? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2781
|
Posted - 2016.04.17 17:40:23 -
[63] - Quote
Malcanis wrote:Frostys Virpio wrote:Malcanis wrote:Indahmawar Fazmarai wrote: No. I am saying that getting 10,000 free SP just for playing my way, each day, is nice with me. It's literally money for nothing for me. I mean, I even shoot rats in belts while mining. I rarely log off without killing a NPC. And now CCP wants to give me 10,000 free SP each day for it? Bring it on!
Dailies are not about EVE being fun. They're a bribe to bear with how unfun it is. It's like saying "here, have unlimited coffee while you eat our poorly done breakfast".
How about people who live in NPC 0.0 who want to maintain standings with the local faction? Those PvErs can go fly a kite as far as you're concerned? Start one mission, kill rat, collect SP. Yes that's an awesome way to maintain standings 
I meant a mission for the faction/corp you want to keep your standings. They should not ask you to kill rats that will destroy your standings toward them... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2781
|
Posted - 2016.04.17 18:01:39 -
[64] - Quote
Malcanis wrote:Frostys Virpio wrote:Ria Nieyli wrote:Well, the dailies will just enhance the missing SP problem. Can't log in today? Enjoy your 10,000 SP loss. But don't worry, if you miss any, you can make it back by, you guessed it, buying skill injectors!
How the hell do you lose 10k SP you never had in the first place? By that argument CCP could achieve the same goal far more effectively and with far less effective discrimination between player activity by simply removing the skillqueue altogether. Don't log in? No more SP for you, just like it used to be in 2007. After all, no one would be losing anything, right?
No one would be losing any SP. It's still CCP's choice how they want to achieve something. If they want to eliminate the skillqueu, they'll face a different backlash from the playerbase and they know that. They know the "infinite" skillqueue is what cost them the extra log-ins they use to have. Why they are going with opportunity instead of just backing out on the queue change is something we probably never will really know.
BTW, the skillqueu being nothing would probably not bring as much log-ins as a daily mostly because we can all train skills that last way over 24 hours. Even newbies can train a few days long without having to put a new skill in. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2786
|
Posted - 2016.04.26 14:47:24 -
[65] - Quote
FT Diomedes wrote:Anarkia Evangel wrote:How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?
I like the idea of giving something to people who play the game every day. I donGÇÖt like the idea of using skills points, itGÇÖs too key to game progression and hurts people who donGÇÖt have time or are able to even login the game every day. The big selling point to Eve, even people I know who donGÇÖt play the game say they like that aspect of the game, over other MMORPG. Anti-Jump Fatigue Powder would be one thing that would be worth logging in for, but not a mandatory item (like SP). That would make it a good item to offer as a bonus.
You seriously think there would not be people who find in mandatory to log-in every day for their daily line of powder? I'm pretty sure EVE has at least 1 sucker who would do it for 20k isk... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2791
|
Posted - 2016.04.29 15:18:36 -
[66] - Quote
Baygun wrote:
One has asked above what is not accessible for new player. here is the list:
1. piracy 2. pvp - (i'd like to see one pvp-ing in T1 fit - for that matter faction mods are out of rech for new player due to their price) 3. missioning (anyone doing L1-L3?) 4. scam - it is not impossible, but very hard if lacking skills 5. Null sec - unless being insignificant meatshield 6. exploration - low skills = slow discovery of overpopulated high-sec
1- You can do it in a day old character. Might be harder especially if solo but still possible.
2- People with this skill do PvP all the time. They are ususally the ones who don't go insave over EFTing fits for hours on end. FW has a **** load of that.
3- I wonder how people grind their standings if not in lvl 1-2-3 missions...
4- Entirely not based on SP. ANyone with good talking skills could pull it off as a day 1 newbie to the game. The hardest part being identifying what is worth scamming.
5- The "insignificant meat shield" is just a poor perception of how helpful new player can be.
6- Finally something that actually takes some SP to perform in the list... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2792
|
Posted - 2016.04.29 18:28:26 -
[67] - Quote
Johnathan Coffey wrote:I feel I have to drop in here again, since I've done the napkin math to put a price tag and an ISK/hr on daily quests*cough*opportunities.
Given current Injector prices, if you are able to log in, do the daily and log back out in under 6 minutes, the daily quest is worth at least 80m ISK/hr. This is for the worst case scenario, where you intend to sell the SP using an Extractor. If you actually need the SP and would consider buying an injector, the ISK/hr starts at 120m and goes up to 400m for characters over 80m SP. If you can manage to do the dailies faster, the efficiency goes up even more.
These numbers (which i'm sure have been run at CCP and probably here in this thread already) demonstrate once more how bad of an idea this is. Disregarding all the dickspinning about how people supposedly make drumpfteen million an hour doing X or Y, the average player cannot afford to pass this up, unless he/she is financing his play with real money only. If implemented, dailies will be very successful in producing daily logins, as well as unhappy, burned out customers.
Ratting in a battleship is about 120 mill/hours because I can manage to get a BS rat killed under the 30 second mark from log-in?
Any activity which has limitation on it can't really just be extrapolated to a real isk/hours ratio unless you at least state those requirement. You'd need 10 account minimum for example to sustain your number over a single hour and they all have to meet the criteria of having a opportunity open to completion with a character at 80+ mill SP. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2799
|
Posted - 2016.05.01 11:03:29 -
[68] - Quote
Axhind wrote:Frostys Virpio wrote:Johnathan Coffey wrote:I feel I have to drop in here again, since I've done the napkin math to put a price tag and an ISK/hr on daily quests*cough*opportunities.
Given current Injector prices, if you are able to log in, do the daily and log back out in under 6 minutes, the daily quest is worth at least 80m ISK/hr. This is for the worst case scenario, where you intend to sell the SP using an Extractor. If you actually need the SP and would consider buying an injector, the ISK/hr starts at 120m and goes up to 400m for characters over 80m SP. If you can manage to do the dailies faster, the efficiency goes up even more.
These numbers (which i'm sure have been run at CCP and probably here in this thread already) demonstrate once more how bad of an idea this is. Disregarding all the dickspinning about how people supposedly make drumpfteen million an hour doing X or Y, the average player cannot afford to pass this up, unless he/she is financing his play with real money only. If implemented, dailies will be very successful in producing daily logins, as well as unhappy, burned out customers. Ratting in a battleship is about 120 mill/hours because I can manage to get a BS rat killed under the 30 second mark from log-in? Any activity which has limitation on it can't really just be extrapolated to a real isk/hours ratio unless you at least state those requirement. You'd need 10 account minimum for example to sustain your number over a single hour and they all have to meet the criteria of having a opportunity open to completion with a character at 80+ mill SP. Please show us how you ratted up 120mil/hour today in a BS. On this char obviously. Since your statement implies that anyone can do it easily show us.
You missed my point. Ratting isn't 120 mill/hours for the same reason the opportunity won't be 400 mill/hour. You cna do it at the start of the clock but both die out quite fast. Killing your first rat for the opportunity will be really fast and extrapolating that to a full hour generate big numbers but at the end of the day, it's unsustainable even for a full hour. Killing 1 BS rat under 30 seconds can be done but that does not mean anyone really rat at 120 mill/hour because it's just as unsustainable. Grinding SP with the opportunity will cap out at a few million/22 hours because that's the most you can repeat it. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2800
|
Posted - 2016.05.02 15:32:56 -
[69] - Quote
Johnathan Coffey wrote:Frostys Virpio wrote:You missed my point. Ratting isn't 120 mill/hours for the same reason the opportunity won't be 400 mill/hour. You cna do it at the start of the clock but both die out quite fast. Killing your first rat for the opportunity will be really fast and extrapolating that to a full hour generate big numbers but at the end of the day, it's unsustainable even for a full hour. Killing 1 BS rat under 30 seconds can be done but that does not mean anyone really rat at 120 mill/hour because it's just as unsustainable. Grinding SP with the opportunity will cap out at a few million/22 hours because that's the most you can repeat it. No, YOU missed MY point, namely the fact that this change provides unreasonable rewards for what is literally the most boring activity in EVE (typing your password and waiting to log in). Also, speak for yourself. I have way more than ten accounts, although only about five are subbed currently. Lastly and amusingly, the best way to increase your ISK/hr doing this would be to get a faster SSD in your rig, so you don't have to wait so long for the EVE client to load. But that's just a side note.
Remember to divide your total income by the number of required accounts to generate it... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2809
|
Posted - 2016.05.05 14:37:51 -
[70] - Quote
Bleedingthrough wrote:If you got these skillpoints once per day for killing a PC instead of an NPC I would want this change. Don't make new Players think EvE is about red crosses!
You want to tell them it's about shooting your other account in a rookie ship instead? |
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2811
|
Posted - 2016.05.06 05:14:50 -
[71] - Quote
Sgt Ocker wrote:Sama Dobrota wrote:Alyssa Severasse wrote:10000 free SP/day isn't game breaking. Yes, but why SP ? Even small AUR reward would not be so awful. 4 hours per day of training for a few minutes effort? Or a bit of Aurum, you need to save for months to get an overpriced skin etc from the money store.. I'll take the SP - If for no other reason than to turn it into a skill injector I can make isk on. Or just cut a few hours off one of my lengthy training cues each day. That's roughly 28 hours off each skill cue each week, what's not to like..
Giving Aurum don't work because there are paid service which you can get by paying with Aurum. They're not going to **** away money for that when they can literally give us the thing the very large majority of EVE player a completely addicted to which can't be used to stop paying them real money for anything. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2812
|
Posted - 2016.05.06 12:27:21 -
[72] - Quote
Neadayan Drakhon wrote: Hopefully CCP's dropped it and just doesn't want to admit it.
Telling us they dropped it in that case would eb the best PR move of the whole ordeal possible. They are either blind to it or just working on a different implementation and keeping silent while it's still being modified.
Or it's going along with no change at all and just currently disabled from SiSi for :reasons:. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2819
|
Posted - 2016.05.10 12:01:49 -
[73] - Quote
Lan Wang wrote:Matthew en Thielles wrote:[quote=El Burt]when was the last time you logged in, and played a whole session, and didn't come across a single rat that you could just shoot on your way past? quite a while as i dont shoot the rats in my area, rp and all that
If you decide to roleplay with enough self imposed rules that you miss out on something, that's not CCP's fault. You set those rule yourself. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2819
|
Posted - 2016.05.10 12:50:03 -
[74] - Quote
Lan Wang wrote:Frostys Virpio wrote:Lan Wang wrote:Matthew en Thielles wrote:[quote=El Burt]when was the last time you logged in, and played a whole session, and didn't come across a single rat that you could just shoot on your way past? quite a while as i dont shoot the rats in my area, rp and all that If you decide to roleplay with enough self imposed rules that you miss out on something, that's not CCP's fault. You set those rule yourself. thanks, you just confirmed that my style of play is being penalised by not following what ccp want me to do, even though i login for atleast 3 hours everyday and create my own content and do pvp instead of killing a rat
You are not penalized, you choose to opt out by setting rules for yourself. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2821
|
Posted - 2016.05.13 20:03:01 -
[75] - Quote
Jeremiah Saken wrote: I like what CCP Ghost said. It was also a herold of something bad incoming. Average player log for 2 hours per day. How to get him entertaing for 2 hours?
I think the proposed feature is not meant to fulfill the quoted requirement. The proposed feature looks like a stab in the dark try to get people to log in just like you get people in a store with door crasher prices. Having us play 2 hours per day is a job with multiple part. Getting us to log in is the first step. It might be stupid to do it with a daily but if you look at the people who will feel forced to log in because of it, the feature sure as hell does the first step of getting us to log in. If they want the majority of the account to log in every day, this is probably the surest way to make it happen. It's probably not viable long term but while it last, you can bet people will log in day in day out to get their line of sp. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2822
|
Posted - 2016.05.16 13:18:32 -
[76] - Quote
Jeremiah Saken wrote:T-Jay Charante wrote:Sorry bud, I think you and I have different visions of what is 'fun' to do in EvE. I'd much rather be bad at EvE and get blown up repeatedly than grind all day, every day for implants. The point is, I get far less SP than someone who logs in once a week.
I don't feel forced to have +5's to get equal SP than people who seldom play, so why do the same people feel 'forced' to log in, if this goes through, when the reality is they may still gain more SP than the average player by being logged out. It all just seems rather selfish. Dailies won't solve your SP problem. I'm flying with +5 implants all the time. Most time I scan and explore combat signatures, so I'll get the SP reward bonus anyway. You'll never gonna catch me this way. This is known SP gap issue between PvP and PvEers (assuming you are pvper). Problem is CCP luring players by obvious reward that will become the goal not the tool. SPs are tool, why the hell we need them if our game is not fun (either pvp or pve).
A lot of people already don't see SP as a tool. Just look at all the crying for free SP every time the server goes down for whatever reason even if our skill queu actually were still going. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2822
|
Posted - 2016.05.16 19:35:15 -
[77] - Quote
Ember Niagara wrote:CCP, your objective here is simply to get players to undock, right? (And, presumably, a way to ease the pain for newbies training their core skill sets?) Instead of a new shopping list of "kill this NPC! fit this thing!" like other MMOGs (which would feel mundane), I propose instead the principle of rewarding players for doing what they already do. Allocate SP based on actions we took during the day. Method A: "Manual" - Every 24h, everyone gets a certain amount of Daily Unallocated SP. Not cumulative - unused Daily Unallocated SP do not carry over to the next day.
- The game looks at your actions taken during the day and "unlocks" the ability to apply your Daily Unallocated to related skills after you do them. For example, if you turn on your Warp Drive, then you gain the ability to apply the skill points to Warp Drive Operation.
- At the end of the day, the SP are applied to the skills of your choice.
Method B: "Automatic"- Every 24h, everyone gets a certain amount of Daily Unallocated SP. Not cumulative - unused Daily Unallocated SP do not carry over to the next day.
- The game looks at your actions taken during the day and compiles a list of skills related to what you were doing.
- At the end of the day, it automatically applies chunks of your Daily Unallocated to those skills you "used." For example, if you turned on your Warp Drive, then you gain SP to Warp Drive Operation.
- If something is already Level 5, it skips that thing and applies the SP to something else.
Method C: "Semi-Automatic"- Same as "B" but only auto-applies the SP to skills that were in your Active Training Queue, which gives you control over what gets the bonus (if you don't want a particular skill to get the 24H bonus SP, pull it out of your skill queue before the end of the day).
IMO these methods above are more "EVE-like" -- they simulate the act of "learning by doing" (like in real life) without risking the "use gun / kill stuff 1000 times to level up" behavior of other MMOGs.
This is a great way to make sure vet will min/max it by understanding exactly how to work the most SP out of it while newbie who don't know better get less because they can't figure out the optimal way. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2822
|
Posted - 2016.05.16 19:45:27 -
[78] - Quote
FT Diomedes wrote:
I already have enough "daily tasks" in Eve. I am a corporation leader and FC. I also have normal, everyday things I want to do: PVP, PI, industry, exploration, etc. Every login is already like being pecked to death by baby ducks. "I'm bored. Can someone lead a roam?" "Hey, is my Naglfar ready yet?" "Can you light a cyno for me?" "Where is my courier contract now?" "Can you scout for the strat op tonight? I need scouts in HED-GP, PF-346, Obe, and H-PA29." And that's in a drama free corporation/alliance.
I think you are just not the intended target of this change. You already log in every day or close to it. They are more likely targeting week-end warrior or casuals logging in once a week or even less since they might get something new out of those. Seeing it as an "additional chore" sounds like you will subject yourself to something you dislike just because of the reward instead of just enjoying the game like you likely already do since you already on a daily basis. It's not about the daily but about the reward you don't want to pass up on. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2823
|
Posted - 2016.05.16 23:25:50 -
[79] - Quote
T-Jay Charante wrote:
Genuine question, why would you feel the need to do this every day on 5 accounts? Your corp alts already seem to be at the stage where they can do what is required of them, industry, hauling, scouting etc. Is a small amount of daily SP really going to change the roles you already use them for.
That's easy to guess. Many players in this game value SP higher than fun. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2824
|
Posted - 2016.05.17 21:18:09 -
[80] - Quote
Dantelion Shinoni wrote:Jeremiah Saken wrote:Quote:Quote:What do you mean by cumulative weekly? I think with cumulative he means that once a week you need to do 7 actions. You can either do one everyday, divide it over three days or do all seven on one day. The actions accumulate over the week, and are not daily. This would fit better to people who are busy in RL. CCP wants players to log every day, not just sunday. So it would be pointless to do such feature. If they want ALL players to log in every day, they are going to be very, VERY disappointed. I'd say a more reasonable expectation would be MORE people logging everyday, and a cumulative weekly would do just that. You will have the people who have the time to make sure they log every freaking day do those each day, and that without alienating those with families and jobs. Plus, even for those who have all the time in the world such a feature would be a blessing as you wouldn't feel like **** whenever you would miss a day.
A weekly cumulative will only really make you log more often if you don;t log in at least once a week before it get implemented. If you log every week, you'll do them that one time you log every week anyway.
Making it every day is the key to make people log more often. The only issue they are currently facing is their players being annoyed because they feel like they have to because they can't pass up a hit of SP. |
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2826
|
Posted - 2016.05.18 20:24:26 -
[81] - Quote
FT Diomedes wrote:Blue Macaw wrote:Jeremiah Saken wrote:Blue Macaw wrote:So you people don't want free SP ... What's wrong with you --"... If i were to gift you something would you attempt to kick my ass for it? +¦_o.
The gap between newbies and vets like us is ever increasing, and newbies are the ones that are more likely to do PVE because they don't have dozens of billions to invest in industry every week. I love newbies and I am aware of the ammount of skills required to play eve properly, so ANYTHING that helps is welcome.. No matter what bittervets think. This feature has nothing to do with newbees. It does. Anyone can take advantage of it - sure - but the ones who are going to benefit the most from this are newbies. I would actually be somewhat okay with this if it only benefitted new characters and was used as an incentive to get them more involved in the Eve universe. In other words, if it was tied to the NPE.
Vets would grind alts to sell SP gained that way. Some would even go as far as feeling forced to do so. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2827
|
Posted - 2016.05.19 15:06:24 -
[82] - Quote
Binadas wrote:OK so a short but highly relevant quesiton:
Why isn't the first PVP kill also being incentivised in the same way?
Because killing your own alt or your friend in a rookie ship is all that much more engaging? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2827
|
Posted - 2016.05.19 15:08:14 -
[83] - Quote
Matt Faithbringer wrote:Binadas wrote:...
A PVP kill is arguably harder to obtain, so less easy to farm
... Yeah because killing alt in ibis is much harder than finding a rat. Oh wait...
It's harder if you are an actual newbie while being just as stupidly easy for anyone established in the game. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2828
|
Posted - 2016.05.19 16:23:11 -
[84] - Quote
Phteven Hackett wrote:Dear CCP Rise.
Is logging into an account, shooting a rat, logging out good gameplay? Or would you rather have the person with 20 training accounts spend that time actually creating content and have fun?
Cause it sounds like you don't want us to play the game at all. It sounds like you want us to burn out doing silly chores to uptain our perfect training, burn out and go play some game that doesn't seem like such a chore..
From my perspective, you missed the spot. I would be a lot more happy with a simple log-in bonus and while stats show this to not be successfull, these stats are also not from games where people run 20, 30, 40 accounts, and it looks like you forgot to account for that. Remember, your stats are useless if you aren't able to use them properly.
Please reconsider making EVE a chore, cause tbh.. I can find so many other games I would rather spend my time on, than looking at a Highsec belt and a login screen.
Thanks.
From my perspective, you are planning on willingly do something optional you dislike just because you personally can't pass up the reward and would rather burn out doing it than just accepting that you enjoy something else more in the game than logging in to kill a rat and just forgetting about it because sandbox games should be played by doing what you like and not what is the most optimal.
But hey, it's your own personal time so you can do whatever you want with it even if it mean turning a game into a job. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2830
|
Posted - 2016.05.19 18:40:01 -
[85] - Quote
Vol Arm'OOO wrote:Matt Faithbringer wrote:Binadas wrote:...
A PVP kill is arguably harder to obtain, so less easy to farm
... Yeah because killing alt in ibis is much harder than finding a rat. Oh wait... make it so newb ships, shuttles and pods dont count - there problem solved.
Because people won't slowly burn a stash of unfitted T1 frigs like condors for example... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2830
|
Posted - 2016.05.19 19:32:42 -
[86] - Quote
Lumpymayo wrote:Please consider people like me who worked very hard to get a true -10.0000 security status. Forcing me to kill npc's will ruin my achievement. It would have very nice if this bonus applies to any pvp or pve kill. How can I not kill a rat for the 10,000 sp, I feel like I am being forced to lose my security status.
Just ignore it if your -10 sec status is more important than SP. Only you can really make that choice. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2831
|
Posted - 2016.05.19 20:30:34 -
[87] - Quote
T-Jay Charante wrote:
Just because you don't like it, doesn't mean you speak for the whole of the player base. CCP didn't ignore its player base, just small part of it.
Seriously, like the idea or not, I don;t care but FFS stop putting a narrative in the mouth of the silent one. Nobody actually know what the vast majority of EVE think of that because they haven't voiced their opinion yet. CCP could be ignoring a grand total of 400 player right not or a grand total of 200,000 and we would not know any different because they are silent.
The majority of EVE in this discussion is on neither side. Stop trying to make it look like they are on yours no matter which one that happen to be. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2832
|
Posted - 2016.05.20 00:46:37 -
[88] - Quote
Layckhaie Kaele wrote: (why not give at least a small amount of Aurum instead?
Because that would be shitting all over an income source? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2832
|
Posted - 2016.05.20 03:37:17 -
[89] - Quote
Phteven Hackett wrote:Frostys Virpio wrote:Phteven Hackett wrote:Dear CCP Rise.
Is logging into an account, shooting a rat, logging out good gameplay? Or would you rather have the person with 20 training accounts spend that time actually creating content and have fun?
Cause it sounds like you don't want us to play the game at all. It sounds like you want us to burn out doing silly chores to uptain our perfect training, burn out and go play some game that doesn't seem like such a chore..
From my perspective, you missed the spot. I would be a lot more happy with a simple log-in bonus and while stats show this to not be successfull, these stats are also not from games where people run 20, 30, 40 accounts, and it looks like you forgot to account for that. Remember, your stats are useless if you aren't able to use them properly.
Please reconsider making EVE a chore, cause tbh.. I can find so many other games I would rather spend my time on, than looking at a Highsec belt and a login screen.
Thanks. From my perspective, you are planning on willingly do something optional you dislike just because you personally can't pass up the reward and would rather burn out doing it than just accepting that you enjoy something else more in the game than logging in to kill a rat and just forgetting about it because sandbox games should be played by doing what you like and not what is the most optimal. But hey, it's your own personal time so you can do whatever you want with it even if it mean turning a game into a job. Sure, but the point of this change is to make those accounts log in.. So if they don't, the dailies have still missed the mark...
They want more to log in. As soon as you do it with one, they are already accomplishing something. What really has a chance of creating content with this change is to get player to log in. The same player logging in 20 times on alt is not going to generate anything more than if he just logged once. The barrier of entry of getting in the game was already broken so if you were to think "might as well do something since I'm already in", it won;t happen on the 14th alt. As you log in more alts, you will actually probably just say "F this god damn game" mostly because you though of maximizing your SP gain instead of maximizing your enjoyment of the game. Yes SP are cool, yes they can now even be sold but if you just look at that and grind the multiple log ins for every alt account you have, it will of course look like a chore because you are making it a chore.
If you take me and you as example. If I log in once to do it, my single log in is a new one. I might decide to do something or not. On the other hand, From your perspective, the 1st one might be a new log in but the 19 other you make are just repeating steps over and over again. You are not 20 players who might decide to do something else but 1 player who do 20 time the same thing and likely decided if he would do more within at most the first 5 or something like that.
CCP definitely know that a metric ass ton of the log-ins will be ghost log ins by alt account of the very same player. Those are not the one they are looking for because that player logged into the game already. You crossed the barrier they want you to cross on the first one. Doing it 19 more time isn't that likely to change your mind on if you play more or just kill your rat and leave. Chance are you won;t change your mind until the next day when the opportunity will try again. As a player, making you do it more often does not really has that much chance to flip your mind if you had decided you would not play but merely kill a rat for 10k sp and the leave. Back to my case, every single opportunity I do is a brand new log in on a different day. I'm potentially not in the same mood as I was the previous day so a new try makes sense hence why it try to get you to log in every day. The system need player logging in at least once, not character/accounts since those are associated to the same brain who already made up his mind if he wanted to play EVE on that specific day.
It looks like a chore to many people because they don;t see it as a log in that might make them play the game but as a step to getting 10k SP which "need" to be done because SP > all. Of course, a large amount of those player forcing themselves to log in every single alts they have in the name of getting more SP will also be the type of player telling newbies that SP don't matter because of many reasons. Of course, that makes them hypocrite by saying something while they obviously think the opposite but there is not much we can do about that.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2833
|
Posted - 2016.05.20 13:07:26 -
[90] - Quote
Sykes Makar wrote:Lianara Dayton wrote:I find these daily quests a terrible, terrible idea! Like WOW-in-Space level of terrible. The ones in World of Warcraft were used as a means of reputation grind, because the rewards were often things people needed for more serious raids (aka Shoulder enchants, Gems etc.), so don't know why people keep referring to World of Warcraft when comparing those daily quests to it. Skillpoints are even gained when you're logged off, so it probably won't put a bend on your shoe when you're not logging on in the first place. But I can agree the implemetation feels like CCP just threw a piece of idea on the floor, and see how the community eats it up.
Fun fact, unless you were pushing top tier content in hard mode, they were not required. Hell if your group was good enough, you could skip it anyway unless you wanted the mounts and other related stuff. Shoulder enchant are always named as a reason why people grinded the rep except anyone who look at the mat of what they provided would understand they were not really required. The 10k SP is the same. We don't NEED those SP but people will do it all the time because they feel they do. |
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2833
|
Posted - 2016.05.20 13:17:14 -
[91] - Quote
Judaa K'Marr wrote:If the problem was that activity was lost from changing the 24hr skill queue, and the goal is to get back the activity caused by the 24h skill queue why is the answer not just...
....reintroduce the 24h skillqueue?
Might not be an acceptable solution. Who knows what was discussed in meetings and how they were discussed. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2844
|
Posted - 2016.05.24 16:43:52 -
[92] - Quote
Danixex Gosu wrote:not for the noobs that this is supposed to help, from what i heard.
this was a response to the response right above mine, forgot the quote....
It's not targeted at noobs but at the entire player base. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2857
|
Posted - 2016.05.25 14:20:45 -
[93] - Quote
Jeremiah Saken wrote:Kaybella Hakaari wrote: Maybe take a week or two off? You'll be helping them learn what this feature is really going to do.
It doesn't matter. I'm already playing with interwals. Sometimes it's continued 2 weeks of everyday login sometimes it's 2 days in a week. That's the beauty of this game, I don't have to login for raid like in wow.
Wow didn't force you to log-on to do raids and EVE does not force you to log-on to do this daily. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2858
|
Posted - 2016.05.25 15:37:46 -
[94] - Quote
HoboWithGuns wrote:Matt Faithbringer wrote:than don't do them then* And keep losing SP?
You don;t lose a single SP by skipping it. Just look at your character sheet and you will see skipping a day will not lower your SP total. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2884
|
Posted - 2016.05.29 16:08:36 -
[95] - Quote
Lugh Crow-Slave wrote:
but why should he have to train into something he has no interest in?
You have to learn the basic of throwing to play fetch with your dog. Learning to throw isn't gonna help you at all in an accountant job but you also don't need major league baseball level of throw to launch a stick away so your dog go fetch it. |

Frostys Virpio
Yet another corpdot.
2912
|
Posted - 2016.06.10 17:05:55 -
[96] - Quote
Swiftstrike1 wrote:While I doubt this post will ever see the light of day down here at post number 2501...
It would be more convenient if the "timer" between 2 occurrences was simply the normal downtime. You would still be unable to do it more than once every 24h on average, but it would make it much easier if there was no timer to keep in mind.
For comparison, see jump clone timers. Admittedly, that issue was slightly different and we had a skill implemented to deal with it. This seems like a quick and easy QoL fix to me though.
The skill to reduce JC timer from 24 hours to 24 -(1 x skill level) hours was a QoL that brought us up around the QoL level that recurring opportunity are. |

Frostys Virpio
Yet another corpdot.
2913
|
Posted - 2016.06.13 13:04:42 -
[97] - Quote
Black Pedro wrote:sero Hita wrote:Black Pedro wrote:The fact that the daily rewards so much more than anything else makes it mandatory to do if you are choosing what to do in the game based on reward. Only when you calculate it as isk/time used. But as you can't repeat it unlimited, it does indeed not pay so much more than anything else. Your max. is approx 243 mill isk pr month pr account. That is peanuts though, so IMO it is not mandatory Of course it is mandatory.
It only feel mandatory to people because they value SP higher than their own enjoyment of the game. A lot of thing start feeling mandatory to player when they try to min/max everything but your feelings, especially in EVE where it's supposed to be about HTFU, don't really matter. |

Frostys Virpio
Yet another corpdot.
2917
|
Posted - 2016.06.14 20:23:44 -
[98] - Quote
FoxFire Ayderan wrote:Aren't you the same guys who when some might complain that vets have a big advantage over newbros used to like to say how "anyone can become just as proficient as a vet in a short time if they focus their efforts. " Apparently you guys didn't *really* believe that, if you're so concerned as a veteran player with needing to change your play-style to get a small daily SP reward.
Checking people's posting history takes too damn long to burn them on that... |

Frostys Virpio
Yet another corpdot.
2922
|
Posted - 2016.06.16 20:39:28 -
[99] - Quote
Black Pedro wrote:Geronimo McVain wrote:If you played the game for 13 years you don't need any SP. You are most likely filling up gaps that you didn't really care for. and IMHO dailys will not get away no matter if they work or not. If they do they will upset the people that like them and do you really think the others will thank CCP for it? Yeah, you can make your 48M ISK with dailys, so what? Do you really care if you shoot rats (or players  ) for ISK and loot or rats for SP? You get what you want. and if the 10.000SP are 8M ISK you are making around 300M ISK each day you are not loggin in. (6 account ~60.000SP/toon) SP = ISK. 8M ISK for less than 2 minutes work is much more than almost anything else and can be easily multiboxed. Feel free to turn that down, but personally I will cash that in each time I can and be richer than you. If I do that every time I log in will accumulate over time and I will have significantly more wealth than you. That means I can outbid you for useful market items to make me more wealth or spend it on more powerful gear to shoot you in spaceship combat, or I can pay more than you for PLEX if I choose forcing you to not use that system for game time, or grind much longer to do so. You will be weaker and poorer than me and I will be relatively stronger than you in the sandbox because I take this valuable daily reward while you cannot be bothered. Fine with me.
You'd get richer running incursion instead of ganking miners man. You need to set your priorities right if getting rich is important enough for you to do something you dislike like a daily. |

Frostys Virpio
Yet another corpdot.
2925
|
Posted - 2016.06.17 13:41:15 -
[100] - Quote
Black Pedro wrote:Geronimo McVain wrote:I really don't care if you make Billions each day! I want to get into good ships faster. If you take a hassle to get ISK that you don't need: do it. I couldn't care less. What I want are the SP to fly a ship that can be a match to you. Then I need the money to put in good modules but if I'm hanging in it by my fingernails it's not only useless but a waste of ISK. So I want to fly it well and THATS why I need the SP. Not to bolster my pocket which money I don't really have a use for. If it gives you some extra money, why are you complaining? You don't really need the extra money, it's nice to have but no needed, but I NEED the SP! I have no problem with you earning ISK or extra SP via this feature for whatever reason you want. Certainly I am. But have you not been listening? I have a problem with the fact that this feature requires myself and everyone else to shoot a rat every time they log on. Personally, I find that an annoying and meaningless activity. It has no risk or challenge, does not promote player interaction, adds nothing to the greater sandbox, and is mandatory because it awards so much that you are at a disadvantage if you choose not to take it. It was only chosen as the first "activity" condition as many players do it during the course of their regular game play, but of course in a game like Eve many do not. CCP has already proposed the solution - rewarding other activities than just shooting a rat - and all I am saying is CCP should get on that. Don't worry, no one is going to take away your easy ISK/SP. Just don't pretend it isn't mandatory to run the daily when you can in a competitive sandbox game to keep up with the other players. Let's just a figure away to award activity properly to make everyone happy, or at least happier.
Your definition of mandatory is bad. |
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